Oculus Launchpad Experience 0.3
- by Anthony
- in Oculus Launchpad Thoughts WebVR
- posted July 23, 2018
Introduction A few successes this week. We now have a solid team to work on this project, I was able to get the Janus WebRTC server running on AWS, and interacting with my own social WebVR code...
Read MoreOculus Launchpad Experience 0.2
- by Anthony
- in Oculus Launchpad Research Thoughts WebVR
- posted July 16, 2018
Introduction This past week has been full of research and planning. Research into finding an area of VR in education that I feel I can contribute something meaningful into, and planning on what team and pieces that...
Read MoreOculus Launchpad Experience 0.1
- by Anthony
- in Oculus Launchpad Thoughts WebVR
- posted July 5, 2018
Introduction I was extremely fortunate to be accepted into the Oculus Launchpad “Boot Camp” for this year. It is the 3rd iteration of this fascinating dive into creating greater diversity in VR by Oculus – and I...
Read MoreThoughts on Multi-user VR Development using Unity and Aframe/WebVR
I have been posting on Twitter a few times concerning my attempts at building a multi-device multi-user framework using both Unity and WebVR/Aframe. Specifically there was some interest in sharing some thoughts on what it is like to...
Read MoreAutodesk Maya “City Builder”
- by Anthony
- in Autodesk Maya MEL
- posted January 27, 2012
I was organizing directories on my computer and ran across what could be of some use to others: a Maya MEL script for procedurally creating a downtown cityscape.
Read MoreScoreboard Semplice [iOS]
- by Anthony
- in iOS
- posted January 15, 2012
Scoreboard Semplice (for iOS) is a universal iOS Scoreboard app I created for all iOS5 iPads, iPhones, and iPod Touches.
Read MoreThe Aquaroom
- by Anthony
- in Cinder Frameworks Installation Work OpenGL
- posted May 6, 2011
My senior project team has finally finished our final project for the Interactive Multimedia and Design program at Carleton University.
Read MoreCinemagraph/Subtle GIF Tutorial
- by Anthony
- in Digital Art
- posted May 4, 2011
I never thought I would make an animated GIF but here I am. After first seeing their potential beauty here: http://iwdrm.tumblr.com/ I decided that I needed to make one.
Read MoreOpenGL Threading in Cinder
- by Anthony
- in Cinder Frameworks OpenGL
- posted February 13, 2011
While creating a Cinder app that loads FBX Models I found that when I am baking animations into DisplayLists, and loading textures, the application stalls. Immediately most will note that this is an ideal case for using...
Read MoreFBX SDK Working on Mac OSX and Cinder
- by Anthony
- in Autodesk Maya Cinder Frameworks
- posted February 13, 2011
I am currently working a on a project that required creating a FBX Importer using Cinder. And I must admit that there is not much documentation out there regarding how to get everything running on Mac OSX....
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