About
To bring someone into a meaningful virtual world is a compelling endeavour I continuously strive for. I try not to focus on the technology itself but rather the experience inspired by the surrounding socio-cultural environment.
I also believe in the observer of an interactive form as not only the inspiration but also the co-creator of the work. Similarly, education and knowledge-sharing is also important to me as it helps define the conscious and subconscious past we come from, in an attempt to create a better future.
– Anthony, MASc HCI, PhD IT (Father of 3, Husband, Social Technology Artist and Researcher exploring VR in learning, Professor@Algonquin College in the BIT-IMD degree program, Board Member@Artengine)
“Life Imitates Art. We shape our tools and thereafter they shape us.”
– John Culkin, in 1967’s “A Schoolman’s Guide to Marshall McLuhan”
- [iLRN Conference] 2024 10th International Conference of the Immersive Learning Research Network (iLRN), “Exploring the Inclusive Design and Use of Social Multi-Platform Virtual Reality for a Post-Secondary Gender Diversity Workshop,” June 2024, Glasgow, Scotland.
- [iLRN Conference] 2024 10th International Conference of the Immersive Learning Research Network (iLRN), “Circles: A Framework for Creating Inclusive Virtual Reality Learning Activities in Social Learning Spaces,” June 2024, Glasgow, Scotland.
- [Carleton University Teaching and Learning Services] “Accessibility/XR Spotlight: Lessons Learned about Making Teaching Programming and Accessible Multi-User VR Inclusive,” 2024
- [ICVR Conference] 9th International Conference on Virtual Reality (ICVR), ” Exploring Selection and Search Usability Across Desktop, Tablet, and Head-Mounted Display WebXR Platforms,” 2023
- [Digifest Learning Symposium] Digifest, April 2019, Toronto, “Enhanced and Accessible Learning Using WebVR” – 1hr A-Frame workshop. [Glitch.com tutorial code created].
- [Algonquin College] “Tech Tuesday”, March 2019, Algonquin College – “The Future of Learning. With Virtual Reality? Towards greater sociability and accessibility”
- [Kaleidoscope Education Conference] “Virtual and Augmented Reality: Learning tools for everyone in the near future?”, Maya 2018, Algonquin College
- [IMMERSE sympiosium] “VR/AR in Learning : A Brief Overview”, June 2017, Carleton University
- [CapCHI] “A Look into Preventing Multi-User VR Collisions”, June 2017, Ottawa
- [CHI Poster Presentation] “VR collide! Comparing collision-avoidance methods between co-located virtual reality users, Extended Abstracts of the ACM Conference on Human Factors in Computing Systems“, 2019, Denver Colorado
- [IoT613 Conference] “Meaningful Interactions in a Technology laden world”, 2015, Ottawa
- [HCI International Conference] “An Exploration of Shape in Crowd Computer Interactions”, HCI International, 2015, L.A. California
- [Eclipse Foundation and Ottawa IoT Event] “Blurring boundaries: IoT and participatory art”, 2014
- IEEE GEM Conference] “Cindr: A proposed framework for ethical systems in video games”, 2014, Toronto, Ontario
- [Pecha Kucha] “On Participatory Interactive Art”, 2013, Ottawa
- [CapCHI] “Participatory Installation Design”, 2013, Ottawa
Media About My Work
- [Algonquin Times] “How will virtual reality help students learn?,” 2019
- [Carleton University Newsroom] VR Gives Life to Canadian Legend : Platform Tells Viola Desmond Story, 2019
- [“Carleton” Magazine] “Lighting up the Landscape : Information Technology Grads Create Art Designed for Interaction,” 2015
- [Lee Jone’s Art and Science Journal] “Anthony Scavarelli’s ‘Self-Reflection'”, 2015
- [University of Ottawa’s ‘”Fulcrum”] “And what do you call this act? The Luminartists!,” 2015
- [Apt613] Emily Pearlman’s “I think my boyfriend should have an accent” Review [projection design and development], 2015
- [New Ottawa Critics] Emily Pearlman’s “I think my boyfriend should have an accent” Review [projection design and development], 2015
- [Carleton University Graduate Student News] “Interactive Artwork Grad Research,” 2014
- [Carleton University’s “The Charleton”] “Electric Fields features electronic and interactive art,” 2010
- Electric Fields, 2010
- Globe and Mail, 2010
- CBC Radio’s “All in a Day” Artist Interview, 2010
- [Carleton University] Accessibility Showcase: Lessons Learned on Making Teaching Programming and Accessible Multi-User Virtual Reality More Inclusive
- [Artengine] Invest Ottawa Installation – Post-Mortem
- [Artengine] Invest Ottawa Installation – Not Always as Planned
- [Artengine] Invest Ottawa Installation – The Concept
- [Artengine] Invest Ottawa Installation – Design Research Methods
- [CAO, Council of Arts Ottawa] Brief synopsis of our goal as participatory artists
- [Adobe] Authoring Adobe Livecycle forms for iPhone
- [Artengine] The Philosopher Cube – A Post-Mortem